How consumables work in Spellbreak

Loot, fight, exile... of course, we all want to be in the action all the time, but if we're about to die, there's a way to heal. While there are a few abilities that also heal you, consumables are the only items in the game that currently heal the player.

Consumables are found around the map, aside from runes, gauntlets, and gear, and come in two types and two sizes: health potion and armor shard, large and small.



How consumables work in Spellbreak
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Consumable Times

Unlike most games, when you heal yourself, the healing isn't instantaneous. It's nothing new that it takes time to consume the item (3 seconds for small, 6 for large), but the restoration itself also takes time after completion.

While consuming the item, you can still move (albeit slowly), crouch, and remain invisible. That said, that's about it. If you get hit by a spell, cast a spell, activate a rune, or even just jump, you won't consume the item and will have to restart the timer.

Regardless of size or type, all consumables take 10 seconds to fully effect.

Final results of all consumables

Small health potion +20 health
Great Health Potion +50 Health
Small Shard of Armor +20 armor
Large Armor Shard +50 armor

Stacking effects

Although you cannot drink multiple consumables at the same time, you can drink them in succession, even during 10 second effect phases. The effects of consumables will stack and you heal faster the more you drink them.



It should be noted that if you have a surplus of these, it can be helpful to drink more consumables than needed to fully heal yourself, just to increase the healing speed, as sometimes timing is more valuable than resources in a pinch .


Complementary talent

How consumables work in Spellbreak
Image via the proletariat

If you feel a little fanatic about using consumables during your game, a suggested talent would be the Thirsty Spirit Talent, which allows you and nearby teammates to consume health potions and shards. armor at +50% speed.

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